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Request for INSTRUCTIONS MANUAL scans

 
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MADrigal
Tiger Jawbreaker


Joined: 20 Mar 2008
Last Visit: 29 Jul 2023
Posts: 206
Location: Australia

PostPosted: Sat May 04, 2013 3:58 pm    Post subject: Request for INSTRUCTIONS MANUAL scans Reply with quote

Hello,

I'm planning to update a few handheld/G&W simulators of mine, with enhanced graphics, high resolution manuals, etc.

I need fresh scans of manuals (in English) of the following games:

- Mattel D&D (better version than the one on the Handheldmuseum website)
- Gakken Towering rescue
- Nintendo Mickey Mouse (wide screen)
- Tomy Pacman

If anyone has the manuals listed above, please send me private message or contact me via my website:

www.madrigaldesign.it/sim/

Tnx in advance Smile
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Rik
Site Admin


Joined: 07 Oct 2005
Last Visit: 25 Mar 2024
Posts: 1932
Location: California

PostPosted: Sun May 05, 2013 5:23 pm    Post subject: Reply with quote

Heh, the D&D and Tomy Pac-Man must have been some of my earliest scans... They appear to be 300DPI, and I don't even have 600DPI scans of them (which I scan all of my manuals at now)... Might be time to re-do those... Smile
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MADrigal
Tiger Jawbreaker


Joined: 20 Mar 2008
Last Visit: 29 Jul 2023
Posts: 206
Location: Australia

PostPosted: Sun May 05, 2013 10:21 pm    Post subject: Reply with quote

The scan of D&D on the handheldmuseum website is in black & white, but the original manual is in cyan ink.

The Pacman manual scans seems good to me.

What's the exact paper size of both manuals?
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Rik
Site Admin


Joined: 07 Oct 2005
Last Visit: 25 Mar 2024
Posts: 1932
Location: California

PostPosted: Sun May 05, 2013 10:37 pm    Post subject: Reply with quote

The PDFs open to the original size of the manuals... If you print them at 100%, you get the actual size... D&D is actually 16 tiny pages (about the size of the game) vs the way I made the PDF originally, I'll fix that too.

I can probably re-scan the D&D manual, but it will still scan black&white (I scan them all 1-bit true monochrome, since that's how they are printed, and 'black' is the only option for the color.) You can then change the color to a cyan color if you want it to match the real manual...

Some of them use horrible color choices for the manuals (like light yellow, which is impossible to read and scan it seems, and other pale shades that just don't scan well... at least when trying to make monochrome scans.) I was originally worried about server space back in the day, so that's also why I wanted monochrome (not sure why I never bothered to at least match the color though). The goal was just readable manuals for the most part. That's not an issue anymore, so I probably could scan the colored ones as RGB... Just seemed pointless to make a file 10x the size just to get a single color scanned. Rolling Eyes

I can scan color versions of the D&D manual at the same time if you want (makes them huge though, I don't use lossy compression on the files normally, but I can make them JPGs or just upload TIFs to the site for you). Do you like 300 or 600 DPI?
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blanka
Atari Cosmos


Joined: 14 Dec 2010
Last Visit: 13 Oct 2022
Posts: 561
Location: Eindhoven, the Netherlands

PostPosted: Sun May 05, 2013 11:07 pm    Post subject: Reply with quote

In InDesign, you can apply for example Cyan or any Pantone colour to a black-n-white tif, and then export it to PDF with monochrome compression. Then you have the original colour and the efficiency of B&W.

By using a Pantone-swatch-library you can even work more accurate than scanning in colour. If you apply an out-of-CMYK-gamut ink to a B&W image, people with fancy printers might still be able to print it the original colour.
And it is much easier. A flat-bed scanner is way less accurate than holding a swatch next to the ink.


Last edited by blanka on Mon May 06, 2013 11:02 am; edited 1 time in total
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MADrigal
Tiger Jawbreaker


Joined: 20 Mar 2008
Last Visit: 29 Jul 2023
Posts: 206
Location: Australia

PostPosted: Mon May 06, 2013 3:49 am    Post subject: Reply with quote

> The PDFs open to the original size of the manuals...
> If you print them at 100%, you get the actual size...

Thanks!


> D&D is actually 16 tiny pages (about the size of the
> game) vs the way I made the PDF originally, I'll fix
> that too.

Thanks again Smile

If you could re-scan the manual at full colours mode, I'll be able to grab the actual ink colour.

300 dpi + png mode will be great for me. I usually downscale them at 96 a while before embedding them into the simulator.

Thanks much Smile

PS: my email address is still the same. I sent you an email yesterday, concerning the new release of the 3 Elektronika simulators
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MADrigal
Tiger Jawbreaker


Joined: 20 Mar 2008
Last Visit: 29 Jul 2023
Posts: 206
Location: Australia

PostPosted: Sun Jun 02, 2013 1:10 pm    Post subject: Reply with quote

Hi Rik,

could you *please* send me scans from the following manuals?

Quite urgent:

- Dungeons & Dragons

- Donkey Kong Jr - Coleco tabletop


Both scans I need in full colour mode, 300 DPI.

Please...

Luca
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Rik
Site Admin


Joined: 07 Oct 2005
Last Visit: 25 Mar 2024
Posts: 1932
Location: California

PostPosted: Tue Jun 04, 2013 8:42 pm    Post subject: Reply with quote

Not forgotten... I will try to get these scanned in the next day or two if you still need them...

Cool
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MADrigal
Tiger Jawbreaker


Joined: 20 Mar 2008
Last Visit: 29 Jul 2023
Posts: 206
Location: Australia

PostPosted: Tue Jun 04, 2013 10:21 pm    Post subject: Reply with quote

Yes I still need them.

I want to update the simulators to the latest standard, but I need high-res manuals.

Thanks in advance Smile
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