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steveOR Mattel Football
Joined: 22 Jan 2009 Last Visit: 02 Apr 2018 Posts: 13
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Posted: Thu Jan 22, 2009 12:42 pm Post subject: Meggy Jr LED Handheld System |
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Hi, Steve here from miniarcade.com ... Wanted to share with everyone a new LED handheld platform. Its a kit designed by an inventor and its based on AVR and Arduino technologies. I just finished programming my take on Donkey Kong called Super Monkey Kong! Please you guys, correct me if I'm wrong, but has there ever been an LED Donkey Kong type game? I couldn't think of one. Was there an LED frogger? Well anyways there are now!
Have you ever wanted to design a handheld game? Have you been jealous of all the homebrew gaming action that the console dudes get to partake in? Well, here you are. Buy a Meggy Jr kit, build it up, download some of the free games, and maybe try making one yourself! Or just play
This system has only been out for a couple months. So far there is also a Froggy game, Space Invaders, something a bit like Scramble, Fireman Fireman, Simon, and some ball drop type games. All these games programmed by electronics/game fans, not corporations. Games are programmed in 'C' not assembly thank god! And the code library is fairly easy to learn. I am not affiliated with the Meggy Jr kit system, I just like it and thought you would all like to know about it and would like to see some of the true handheld freaks out there make some games. The Evil Mad Scientist has lowered the bar for you. The kit, instructions, and programming API are very high quality.
Meggy Jr Page:
http://www.evilmadscientist.com/article.php/meggyjr
Source Code and games:
http://code.google.com/p/meggy-jr-rgb/downloads/list
Will be posting a video of the LED Kong game soon here:
http://www.stevenread.com/supermonkeykong
Best,
Steve |
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Neil UK Atari Cosmos
Joined: 08 Oct 2005 Last Visit: 04 Jul 2023 Posts: 767 Location: South Wales.
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Posted: Thu Jan 22, 2009 3:49 pm Post subject: |
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Welcome to the Forum Steve. It's great to see someone else post something in the 'inventors' slot.
The machine sounds and looks cool but I'm having trouble imagining how the screen would look playing a game such as Donkey Kong. The resolution looks too low, or does the screen scroll as you climb higher?
Can each LED be any of the colours shown?
Great work!
Neil. |
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steveOR Mattel Football
Joined: 22 Jan 2009 Last Visit: 02 Apr 2018 Posts: 13
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Posted: Thu Jan 22, 2009 6:14 pm Post subject: |
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Hey Neil. The limitations are half the fun But I suppose with so many lcd systems out there, iphones, etc, this sort of thing isn't for everyone. Yeah, I went with an upward screen-scroll design, right now it takes 5 screens to get to Kong. Each screen has 3 girder/ladder sets. Plenty o' barrels (rolling and falling), hammers, etc. Each of the LED pixels can be any of the available colors (~255 possible), not a full spectrum but pretty good. And the little piezo speaker is incredible, playing 70+ different frequencies. The inventor even just figured out how to connect these together for realtime 2 player gaming.
I had an account here and had posted a few times, but couldn't get the account pass reset thing to work. I have a new email anyways so made a new one...
Steven |
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nixontech2071 Microvision
Joined: 22 Mar 2008 Last Visit: 30 Sep 2009 Posts: 29
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Posted: Fri Jan 23, 2009 2:54 pm Post subject: |
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steveOR wrote: | Hey Neil. The limitations are half the fun But I suppose with so many lcd systems out there, iphones, etc, this sort of thing isn't for everyone. Yeah, I went with an upward screen-scroll design, right now it takes 5 screens to get to Kong. Each screen has 3 girder/ladder sets. Plenty o' barrels (rolling and falling), hammers, etc. Each of the LED pixels can be any of the available colors (~255 possible), not a full spectrum but pretty good. And the little piezo speaker is incredible, playing 70+ different frequencies. The inventor even just figured out how to connect these together for realtime 2 player gaming.
I had an account here and had posted a few times, but couldn't get the account pass reset thing to work. I have a new email anyways so made a new one...
Steven |
As somebody who totally didnt see this before, I have to shake your hand at such incredible use of old gaming technology. This is the microvision of the 2000's. _________________ "Emulators are for the non collectors" |
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steveOR Mattel Football
Joined: 22 Jan 2009 Last Visit: 02 Apr 2018 Posts: 13
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Rik Site Admin
Joined: 07 Oct 2005 Last Visit: 08 Nov 2024 Posts: 1933 Location: California
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Posted: Thu Feb 05, 2009 10:57 pm Post subject: |
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Wow, that's impressive! And you got the death sound perfect!
Nice work...
Rik |
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steveOR Mattel Football
Joined: 22 Jan 2009 Last Visit: 02 Apr 2018 Posts: 13
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Posted: Mon Feb 09, 2009 3:13 pm Post subject: |
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Yo thanks Rik! I think a series of flammed descending chromatic augmented 7ths did the trick on that arcade death sound I ripped off |
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revivalstudios Tomy Blip
Joined: 07 Nov 2010 Last Visit: 26 Dec 2010 Posts: 2 Location: Netherlands
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Posted: Mon Nov 08, 2010 1:20 am Post subject: |
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Hi all,
I too like this system very much, i'm currently having a micro-arcade cabinet made for it
I programmed 2 games for it so far: Cavity and Colorclash .
Colorclash (2010)
Cavity (2010)
They are available for download on my website ( http://www.revival-studios.com ) , along with an emulated ready-to-run Executable for those that don't own the system.
I have more games in development that i will add to the website in the future. |
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bomberpunk Gakken Dig Dug
Joined: 13 Jul 2006 Last Visit: 15 Mar 2021 Posts: 152 Location: new orleans, la
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Posted: Sat Nov 13, 2010 8:11 pm Post subject: |
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revivalstudios wrote: | I too like this system very much, i'm currently having a micro-arcade cabinet made for it
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interesting. i'm doing the exact same thing myself and i'm almost done. _________________ cheers,
bp |
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bomberpunk Gakken Dig Dug
Joined: 13 Jul 2006 Last Visit: 15 Mar 2021 Posts: 152 Location: new orleans, la
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Posted: Tue Nov 23, 2010 11:45 pm Post subject: |
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...double post...
two months ago, i didn't know the difference between a resistor and a transistor. actually, i still don't.
but a lot of blood, sweat and tears (read: time, more time, and money) went into building the second most awesome thing in my house (the first is my Adventure Vision that Rik fixed which was given to me by my wonderful fiance).
so yeah, a hombrew tabletop. crank up your speakers.
http://www.youtube.com/watch?v=yiiA_OVhYjs
edit: apparently the video is blocked from being viewed in Germany.
edit 2: the console has also been featured, as of the morning of Nov 24th, on this site:
http://www.evilmadscientist.com/go/meggycade
edit 3: and here too:
http://hackaday.com/2010/11/24.....t-enough/] _________________ cheers,
bp
Last edited by bomberpunk on Wed Nov 24, 2010 10:27 am; edited 1 time in total |
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steveOR Mattel Football
Joined: 22 Jan 2009 Last Visit: 02 Apr 2018 Posts: 13
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Posted: Wed Nov 24, 2010 9:58 am Post subject: |
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bomberpunk saw your tabletop today - this is awesome! i totally want to build one too, if you ever compile a parts list, templates, instructions or anything let us know.
revival... r u making one too? would love to see |
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bomberpunk Gakken Dig Dug
Joined: 13 Jul 2006 Last Visit: 15 Mar 2021 Posts: 152 Location: new orleans, la
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Posted: Wed Nov 24, 2010 2:27 pm Post subject: |
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thanks! the fun part was that i had no idea what i was doing. i did start writing out a guide on how to build the cabinet but who knows if i'll ever finish it. parts list, i can at least do that.
since i have half the wood (that i initially bought for this project) left over, i'm probably going to press on with something else that is even more 'Handheld Museum related'. it will have to wait until 2011 though. i need to spend money on presents yet!
i hope you didn't mind me using SMK in my video. but come on, honestly, it's the best game released thus far. i just had to. _________________ cheers,
bp |
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steveOR Mattel Football
Joined: 22 Jan 2009 Last Visit: 02 Apr 2018 Posts: 13
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Posted: Thu Nov 25, 2010 8:18 am Post subject: |
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bomberpunk wrote: | i hope you didn't mind me using SMK in my video. but come on, honestly, it's the best game released thus far. i just had to. |
Of course its cool man so glad you did and also that you shot it a bird when you died haha! Thanks for the kind words. I have a couple changes to the game code that I've been meaning to upload as well. |
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bomberpunk Gakken Dig Dug
Joined: 13 Jul 2006 Last Visit: 15 Mar 2021 Posts: 152 Location: new orleans, la
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Posted: Sat Mar 19, 2011 4:23 pm Post subject: |
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http://www.bomberpunk.com/meggycade/
the meggycade webpage. it's nearly complete, but i haven't worked on the page in months so i just threw it online. however, it does include a complete parts list, and some "behind the scenes" step-by-step chatter. _________________ cheers,
bp |
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