View previous topic :: View next topic |
Author |
Message |
blanka Atari Cosmos
Joined: 14 Dec 2010 Last Visit: 12 Mar 2025 Posts: 562 Location: Eindhoven, the Netherlands
|
Posted: Tue Apr 05, 2011 11:14 am Post subject: The Dracula: guess there never was a white one |
|
|
http://www.handheldmuseum.com/Tsukuda/TheDracula.htm
You expect a white one to exist as it is on the back of a box. I guess the box has a black and white picture of the orange/yellow one. You can see the buttons are grey. If you turn the colour picture to B&W, you get about the image on the back.
The screen itself is full colour, but probably placed into the B&W image. |
|
Back to top |
|
 |
Rik Site Admin

Joined: 07 Oct 2005 Last Visit: 27 Apr 2025 Posts: 1933 Location: California
|
Posted: Wed Apr 06, 2011 1:11 am Post subject: |
|
|
Ha, never even noticed that... I bet you are right... Not sure why they would use a B&W image if they were printing in color, but the grey controls do kind of give it away...
 |
|
Back to top |
|
 |
bretthorror Microvision
Joined: 13 Apr 2012 Last Visit: 03 Aug 2014 Posts: 21 Location: Saskatchewan, Canada
|
Posted: Fri Jul 27, 2012 5:05 pm Post subject: |
|
|
Does anyone know what the purpose of the orange frame around this game is? I thought for a moment it was to prop the game upwards, but I can't figure it out. Strangest design ever if it has no real functionality. |
|
Back to top |
|
 |
Rik Site Admin

Joined: 07 Oct 2005 Last Visit: 27 Apr 2025 Posts: 1933 Location: California
|
Posted: Fri Jul 27, 2012 7:56 pm Post subject: |
|
|
None what-so-ever... It's just decorative. I think they wanted to make a 'large' game so it would have some perceived value based on size. And then the 'cool option' of being able to make it more portable...
Yeah, never really saw the point either, just a crazy design choice. |
|
Back to top |
|
 |
|